
| Information | Archive | Comics Page | Downloads |
| Heroes | Tarlean | Foreign | Miscellaneous |
Villains
![]() |
Rypan Leader of the thieves of the kingdom of Tarlea. Though the knights of Tarlea have defeated Rypan’s followers on numerous occasions, the master thief himself eluded all forms of justice until he encountered Horizon.
|
|
Foray Imbued with the ability of unnatural speed, Foray is a prominent member amongst the thieves of Tarlea. This Vitomancer always wears a mask and only goes by the name Foray so he can maintain a sense of mystique amongst his fellow thieves. Foray served as Rypan’s right-hand until Horizon defeated Rypan. With the master thief gone, Foray is left to command the thieves of Tarlea.
|
|
Synonym Synonym’s power came to him late in his life.
The magic of Hydromancy turned his entire body into living water,
allowing him to change his form at will. though he is a native of
Tarlea, Synonym’s ability has brought him clandestine work
throughout the land. |
The Technarch Little more than what rumor can tell is known about this “ruler of machines.” The magic of Technomancy is exceedingly rare and therefore greatly feared. In recent years, living mechanical beings have been sighted in every kingdom in the land. The trouble the machines have caused is seemingly random, but most fear the Technarch they serve.
|
|
General Gar'gael-ta The general of the Beastmen armies. Gar’gael-ta has earned
a great reputation amongst his people and great notoriety in the
kingdoms of man for his strength and ferocity in battle. Despite
their inferior numbers, the Beastmen have caused the kingdoms of
men much grief under Gar’gael-ta’s leadership. |
|
Beastmen The Beastmen are a race of savages that dwell in the territory south
of Tarlea. These savages have fought against men for longer than
history tells. The creatures roughly possess the physical form of
a man. However, the Beastmen hold the traits of the beasts of the
earth. A single Beastman usually possesses the physical traits of
several different mammals. For a Beastman to have the characteristics
of only one animal is considered shameful. |
Karkaa Also known as the ghosts of winter, the Karkaa dwell in the frozen wastelands of the southern most portion of the continent. Despising warmth, the Karkaa only travel north to hunt for the meat of men, which they have a taste for.
|
![]() |
The Ivory Knight The greatest of King Galaterus’ servants and the champion of Albiona. The Ivory Knight possesses magical strength. The knight has yet to encounter a force that could match his abilities. With nearly limitless power, the Ivory Knight crushes any felonious activity within the Kingdom of Albiona.
|
|
Mythology The man known as Mythology has only recently began
making his name notorious. Commanding a band of warriors long since
dead, Mythology has obsessively pursued Queen M’ough of Kosea
in order to obtain the Scepter of Lerian, an ancient relic said to
bestow great power upon its wielder. |
|
Divinity Mythology’s ally and confidant. Divinity was
the treacherous daughter of Lord Cerow of Nefia. For her crimes against
the king she was executed a number of decades ago. |
characters and story © by Jeff Wilson